/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 TrinityCore <http://www.trinitycore.org/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef CORE_WAYPOINTMANAGER_H
#define CORE_WAYPOINTMANAGER_H

#include <ace/Singleton.h>
#include <ace/Null_Mutex.h>
#include <vector>

struct WaypointData
{
    uint32 id;
    float x,y,z;
    bool run;
    uint32 delay;
    uint32 event_id;
    uint8 event_chance;
};

typedef std::vector<WaypointData*> WaypointPath;

class WaypointStore
{
private :
    uint32  records;
    UNORDERED_MAP<uint32, WaypointPath*> waypoint_map;

public:
    // Null Mutex is OK because WaypointMgr is initialized in the World thread before World is initialized
    static WaypointStore* instance() { return ACE_Singleton<WaypointStore, ACE_Null_Mutex>::instance(); }

    ~WaypointStore() { Free(); }
    void UpdatePath(uint32 id);
    void Load();
    void Free();

    WaypointPath* GetPath(uint32 id)
    {
        if (waypoint_map.find(id) != waypoint_map.end())
            return waypoint_map[id];
        else return 0;
    }

    inline uint32 GetRecordsCount() const { return records; }
};

#define sWaypointMgr WaypointStore::instance()

#endif
